Object
{
   Meshes   {   "ScarceSwallowtail"        Health = 100,
                "ScarceSwallowtail2"   	Health =  99,
				"ScarceSwallowtail3"   	Health =  98 }
}

Meshes
{
   "ScarceSwallowtail"		    { TerrainBound = false }
   "ScarceSwallowtail2"		{ TerrainBound = false }
   "ScarceSwallowtail3"		{ TerrainBound = false }
}
