Object
{
   Meshes   {   "Caligo"       Health = 100,
                "Caligo2"   	Health =  99,
				"Caligo3"   	Health =  98 }
}

Meshes
{
   "Caligo"		{ TerrainBound = false }
   "Caligo2"		{ TerrainBound = false }
   "Caligo3"		{ TerrainBound = false }
}
