Object
{
   Meshes   {   "TeinopalpusImperialis"        Health = 100,
                "TeinopalpusImperialis2"   	Health =  99,
				"TeinopalpusImperialis3"   	Health =  98 }
}

Meshes
{
   "TeinopalpusImperialis"		    { TerrainBound = false }
   "TeinopalpusImperialis2"		{ TerrainBound = false }
   "TeinopalpusImperialis3"		{ TerrainBound = false }
}
