Object
{
   Meshes   {   "AnaeaArchidona"        Health = 100,
                "AnaeaArchidona2"   	Health =  99,
				"AnaeaArchidona3"   	Health =  98 }
}

Meshes
{
   "AnaeaArchidona"		    { TerrainBound = false }
   "AnaeaArchidona2"		{ TerrainBound = false }
   "AnaeaArchidona3"		{ TerrainBound = false }
}
