Object
{
   Meshes   {   "PapilioPolymnestor"       Health = 100,
                "PapilioPolymnestor2"   	Health =  99,
				"PapilioPolymnestor3"   	Health =  98 }
}

Meshes
{
   "PapilioPolymnestor"		{ TerrainBound = false }
   "PapilioPolymnestor2"		{ TerrainBound = false }
   "PapilioPolymnestor3"		{ TerrainBound = false }
}
