Object
{
   Meshes   {   "CalephelisMutica"        Health = 100,
                "CalephelisMutica2"   	Health =  99,
				"CalephelisMutica3"   	Health =  98 }
}

Meshes
{
   "CalephelisMutica"		    { TerrainBound = false }
   "CalephelisMutica2"		{ TerrainBound = false }
   "CalephelisMutica3"		{ TerrainBound = false }
}
