Object
{
   Meshes   {   "ZereneEurydice"        Health = 100,
                "ZereneEurydice2"   	Health =  99,
				"ZereneEurydice3"   	Health =  98 }
}

Meshes
{
   "ZereneEurydice"		        { TerrainBound = false }
   "ZereneEurydice2"		    { TerrainBound = false }
   "ZereneEurydice3"		    { TerrainBound = false }
   "ZereneEurydiceMM"		    { TerrainBound = false }
}
