Object
{
   Meshes   {   "DanausPlexippus"       Health = 100,
                "DanausPlexippus2"   	Health =  99,
				"DanausPlexippus3"   	Health =  98 }
}

Meshes
{
   "DanausPlexippus"		{ TerrainBound = false }
   "DanausPlexippus2"		{ TerrainBound = false }
   "DanausPlexippus3"		{ TerrainBound = false }
}
