Object
{
   Meshes   {   "WesternPygmy-blue"     Health = 100,
                "WesternPygmy-blue2"   	Health =  99,
				"WesternPygmy-blue3"   	Health =  98 }
}

Meshes
{
   "WesternPygmy-blue"		    { TerrainBound = false }
   "WesternPygmy-blue2"		    { TerrainBound = false }
   "WesternPygmy-blue3"		    { TerrainBound = false }
   "WesternPygmy-blueMM"		{ TerrainBound = false }
}
