Object
{
   Meshes   {   "OrnithopteraParadisea"     Health = 100,
                "OrnithopteraParadisea2"   	Health =  99,
				"OrnithopteraParadisea3"   	Health =  98 }
}

Meshes
{
   "OrnithopteraParadisea"		{ TerrainBound = false }
   "OrnithopteraParadisea2"		{ TerrainBound = false }
   "OrnithopteraParadisea3"		{ TerrainBound = false }
}
