Object
{
   Meshes   {   "LimenitisArthemis"     Health = 100,
                "LimenitisArthemis2"   	Health =  99,
				"LimenitisArthemis3"   	Health =  98 }
}

Meshes
{
   "LimenitisArthemis"		{ TerrainBound = false }
   "LimenitisArthemis2"		{ TerrainBound = false }
   "LimenitisArthemis3"		{ TerrainBound = false }
}
