Object
{
   Meshes   {   "QueenAlexandra'sBirdwing"       Health = 100,
                "QueenAlexandra'sBirdwing2"   	Health =  99,
				"QueenAlexandra'sBirdwing3"   	Health =  98 }
}

Meshes
{
   "QueenAlexandra'sBirdwing"		{ TerrainBound = false }
   "QueenAlexandra'sBirdwing2"		{ TerrainBound = false }
   "QueenAlexandra'sBirdwing3"		{ TerrainBound = false }
}
